Help with collision

Danger X

New member
Hi, I just started trying the nes maker but I'm stuck at solving a problem.
I'm using NESmaker_4_5_9, and starting module LR_Platformer_BASE_456.MOD, I created a player and gave him basics movements, made the bounding box max size and created a solid wall, but when I walk against the wall I can pass thru it, I set the collision to solid, what I'm I doing wrong? The bounding box is for damage only, and the collision box is somewhere else?
The assets are placeholders for now, I don't intend to use Deadpool or Ninja Gaiden sprites.
 
Last edited:

dale_coop

Moderator
Staff member
Make sure to set your Player's "solid object reaction" to Stop on solid.
(in the Object Details dialog)
 

Danger X

New member
Yeah Deadpool is an nes hack I made with my team a few years ago, anyways I was wrong what I want is a bit different than what the tool gives me, I want a platform to set collision not to solid, I mean I want to be able to walk on it but go thru it is I come from bellow or from left or right, like contra level 1 platforms.
How can I do that?
 

TheRetroBro

Active member
Yeah Deadpool is an nes hack I made with my team a few years ago, anyways I was wrong what I want is a bit different than what the tool gives me, I want a platform to set collision not to solid, I mean I want to be able to walk on it but go thru it is I come from bellow or from left or right, like contra level 1 platforms.
How can I do that?
set the tile to "jump through plat" instead of solid :)
 
Top Bottom