How to get more game objects into game tutorial.

9Panzer

Well-known member
I think that's imbedded into NESmakers UI. But Have you played around with creating new objects live? I used that a lot to create extra goodies with different action steps. So for example when you kill a monster it creates a coin, but its actually just a different action step on the same objects. Or using the Postload to populate extra things?
 

tbizzle

Well-known member
@9Panzer @9Panzer Space Mutants was the first game I made and actually used all 16 game object slots, all action step slots, all 16 tiles, and all 8 userScreenBytes. Next game I make I do want to explore these options! Thank you.
 
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