twin paradox
New member
First off, I am using version NES Maker version 4.1.5. I am using the Simple Platformer module and have everything working pretty much the way I want it so far. My problem is that I am trying to implement a coin system using the "collectable - just for score" script. The script works fine and I am able to collect coins and they are reflected in the hud. The problem is that when I return to the screen, all of the collectable tiles respawn. An obvious work around would be to make coins "game objects", but then I would only be limited to having 4 of them on screen (plus I need monsters, other game objects as well). Also, if I trigger the screen by collecting the "coin objects" then that would break other parts of my game (unlocking doors prematurely, etc).
Long story short, I am wondering if there is a way to have collectable tiles change to another tile type permanently so that it would persist through screen transitions (without triggering the screen).
Long story short, I am wondering if there is a way to have collectable tiles change to another tile type permanently so that it would persist through screen transitions (without triggering the screen).