stevenshepherd
New member
Hi, I have created an "enemy" which actually just some stationary, animated sprites.
It is a window with some lightning effects. I set it so that it "moves" in one a several directions. only a few of those trigger the lightning animation, thus creating a randomized lightning effect. However, in that it will also include tiles from my main character sprite, and in my character's palette and not the monster palette. Below is a video so you can see what is going on.
Also, I find that in order for this window to be placed properly in game, it needs to be placed 1 16x16 above that in the screen editor.
Any thoughts? thanks!
https://www.youtube.com/watch?v=qnJbKxKBR-c
It is a window with some lightning effects. I set it so that it "moves" in one a several directions. only a few of those trigger the lightning animation, thus creating a randomized lightning effect. However, in that it will also include tiles from my main character sprite, and in my character's palette and not the monster palette. Below is a video so you can see what is going on.
Also, I find that in order for this window to be placed properly in game, it needs to be placed 1 16x16 above that in the screen editor.
Any thoughts? thanks!
https://www.youtube.com/watch?v=qnJbKxKBR-c