Lock Block and Monster Block tile help needed

tbizzle

Well-known member
Where do you change the tile type for Lock Blocks and Monster blocks for when you leave a screen and come back? I have it in my tile scripts to change it to metatile #22, but once I leave the screen and come back it is changed to metatile #0? I can't find where to correct that. Kinda sucks too because then if I am forced to use #0, then it is going to eat up a space on my animated tiles. Any help appreciated! Thank you.

View: https://www.youtube.com/watch?v=b8D9XQW0n6M
 

NightMusic

Member
Check your handle Tile collision script. There's a bunch of CMP #$ with the values of the tiles. It might be there. I'm at work I can't check. Apologies.
 

tbizzle

Well-known member
Check your handle Tile collision script. There's a bunch of CMP #$ with the values of the tiles. It might be there. I'm at work I can't check. Apologies.
I'm wondering if it is hard coded in? I thought I maight have heard that about thos tile somewhere. I could be wrong though. I'll check those though @NightMusic, thank you!
 

baardbi

Well-known member
Where do you change the tile type for Lock Blocks and Monster blocks for when you leave a screen and come back? I have it in my tile scripts to change it to metatile #22, but once I leave the screen and come back it is changed to metatile #0? I can't find where to correct that. Kinda sucks too because then if I am forced to use #0, then it is going to eat up a space on my animated tiles. Any help appreciated! Thank you.

View: https://www.youtube.com/watch?v=b8D9XQW0n6M
Have you checked the LockTile code in Script Settings? I'm pretty sure you change the tile type in there. It's a special kind of tile though, so it doesn't use the normal ChangeTileAtCollision macro.
 
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