chains
Member
Hey guys!
I can't say this is a game. It's not. It's just a mechanic for a small puzzle game I've been playing around with. Nevertheless, I figured that maybe I could do something with this idea, so I started with a proof of concept.
The idea is to turn the monsters into blocks to access other places or platforms. I need to explore a little bit more during the design phase. But I'll let this work for later.
There's a lot of things to improve, but the core concept is here.
Future:
1) Wrap up the core mechanic
2) Design five levels or so for a technical demo for others to play around
After that, I'll seek an artist and a musician to help with the game's assets. Small project, but full of love. <3
The ASM part was a bit tricky to get done, my code is a mess, but it's working... So I guess that's the most important, right?
Assets credits: https://ansimuz.itch.io/grotto-escape-game-art-pack
UPDATE: Nov 2nd, 2021
The final mechanic is finally here:
We have three types of blocks:
1) push blocks: where the player can push them around to reach other places
2) stationary, floating blocks: the player can create platforms in the air to reach higher places
3) recoil blocks: the player will be pushed by the block or can walk on top to reach far, distant platforms
I believe that's enough for my puzzle game. I'll start working on the playable demo now.
UPDATE: Nov 12, 2021
The very first level of the demo is here (spoiler alert):
There are a few things I need to wrap up. Almost there for a public release of the demo. I will also get some help from @DeadKir with the art, so great things are coming. I'll probably ask around for musicians to help with SFX and Music.
I can't say this is a game. It's not. It's just a mechanic for a small puzzle game I've been playing around with. Nevertheless, I figured that maybe I could do something with this idea, so I started with a proof of concept.
The idea is to turn the monsters into blocks to access other places or platforms. I need to explore a little bit more during the design phase. But I'll let this work for later.
There's a lot of things to improve, but the core concept is here.
Future:
2) Design five levels or so for a technical demo for others to play around
After that, I'll seek an artist and a musician to help with the game's assets. Small project, but full of love. <3
The ASM part was a bit tricky to get done, my code is a mess, but it's working... So I guess that's the most important, right?
Assets credits: https://ansimuz.itch.io/grotto-escape-game-art-pack
UPDATE: Nov 2nd, 2021
The final mechanic is finally here:
We have three types of blocks:
1) push blocks: where the player can push them around to reach other places
2) stationary, floating blocks: the player can create platforms in the air to reach higher places
3) recoil blocks: the player will be pushed by the block or can walk on top to reach far, distant platforms
I believe that's enough for my puzzle game. I'll start working on the playable demo now.
UPDATE: Nov 12, 2021
The very first level of the demo is here (spoiler alert):
There are a few things I need to wrap up. Almost there for a public release of the demo. I will also get some help from @DeadKir with the art, so great things are coming. I'll probably ask around for musicians to help with SFX and Music.
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