NES Maker 4.1.5 Setting up the HUD

So I've been following closely with the tutorial again and have the same issue. I had the sprite and monster moving around before I had the HUD added, I checked to make sure the sprite zero was set correctly and the amount of lives were the same as the amount I set for the player. However, when this change was made, my Sprite and the monster were gone. What could've been the cause of this?

Update, I turned off Sprite zero detection and it has the sprite and enemy appear and work again. I played with the value to get sprite zero detected, but it hasn't worked yet. I would love to hear some tips on setting it up.
 

dale_coop

Moderator
Staff member
There is tutorial video about the Sprite Zero, how it works, and most important, how to set it correctly.
You must have missed something.
If you can't find, please share screenshots of your sprite 0 settings, your hud corners? your GameObjectTiles bmp ?
 
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