NESmaker NTSC, PAL-A, PAL-B?

chronosv2

New member
I think it'd work fine on NTSC systems, but you'd need to make adjustments to everything's speed for PAL systems.
 
the INL mapper 30 boards have a multi region CIC in it.

so nesmaker games with play anywhere just not sure how it handles the 50hz difference.
 

Mihoshi20

Member
You'll need to change a setting for the GGSound engine and set it for PAL otherwise sound and music may not play correctly, Other than that not sure about timing and performance issues as all my hardware is NTSC based.
 

dale_coop

Moderator
Staff member
I would be interested to know about the changes to do.
I have an european NES (pal), I have the INL flasher and my NESMaker games on my NES, it works well, but the music is slowdown.
 

Mihoshi20

Member
dale_coop said:
I would be interested to know about the changes to do.
I have an european NES (pal), I have the INL flasher and my NESMaker games on my NES, it works well, but the music is slowdown.

In Main.asm try changing lda #SOUND_REGION_NTSC to lda #SOUND_REGION_PAL and see if that helps the music.
 
Thank you all for your input. That sounds reassuring. I haven't done anything with the sound system of NESmaker yet since I'm not a very musical person. I hope it won't sound to bad on either a 50 or 60 Hz system.
 

dale_coop

Moderator
Staff member
Tried today, changed the lda #SOUND_REGION_NTSC to lda #SOUND_REGION_PAL , flashed my cart... and tried. Yeah, now it sounds well now on my european (french) NES console.

And I found that to make the rom recognized as a PAL rom, you need to make a modification in the System\Header.asm file, change the last line...
From:
Code:
	.db $00,$00,$00,$00,$00,$00,$00,$00   ;filler
To:
Code:
	.db $00,$01,$00,$00,$00,$00,$00,$00   ;filler
	       ;$00 NTSC / $01 PAL
 
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