NESMaker Tutorials 2024 Presented by NightMusic

NightMusic

Member
NESmaker Tutorial Series

Welcome to the NESMaker Tutorial Series and NESMaker Developer Showcase!
Presented by NightMusic/TolerantX

*Some videos will have speech, and some unfortunately will not.*
(The time I record varies day to day and week by week, and others may be asleep.)


NOTE : For these videos I will be using NESMaker Modules as a base (Platformer Arcade and Adventure for some)
Nightmare Castle (2024) Development Video Series will coincide with these videos.


Video #1


1. BASE INSTALL + MODULES + CORE (INSTALLED)
a. copy the folder to always have a backup install.
b. install the assets for the module you are using (we are using arcade platformer)
c. start NESMaker and create a new Project (This is following Joe Granatos Tutorials on Beginner)
d. Save your Project! ~~~ END OF VIDEO #1 ~~~


* Make a Backup and Name it Backup or your projects name_BASE *


Video #2


2. Creating Your First Scripts (also editing current simple scripts)
a. Tiles in my opinion are easiest scripts to create and execute while viewing the results.
(we will create tiles first) there are a few things to note with tiles :
aa. Tiles cannot jump to a subroutine (JSR) they will cause crash immediately.
ab. Unless the tile changes collision, it will trigger over and over indefinitely and VERY FAST
ac. Tiles can be null by using a blank asm file.
ad. unless you specify (CPX player1_object BEQ yadayadayada... etc) tiles will be triggered by any and every object.

** BEFORE YOU EDIT SCRIPTS OR USE NEW SCRIPTS CREATE A FOLDER FOR YOUR PROJECT EDITED SCRIPTS **

b. When you assign any scripts whether created edited or redirected always point them from this directory you created.
c. Tiles reset upon (re)entering a screen. ~~~ END OF VIDEO #2 ~~~




*If you're interested on adding links to tutorials you've done or anything else please feel free to link it below, post , or message me. *
Thank You!
 
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