Bucket Mouse
Active member
IMPORTANT NOTE: The quest is over. Go to this post to find out how to use lower and upper case text at once:
http://www.nesmakers.com/viewtopic.php?f=36&t=3988&p=21762#p21762
Meeting up with Joe Granato at Portland Retro Gaming Expo, I got the confirmation: there are absolutely no plans to add lower-case text support to NESMaker 5.0, or possibly ever. This is something I really need in my text-heavy games, and I have told him this many times. But he insists my need is in the minority, and thus no time will ever be spent on it officially.
Noticing the look of despair on my face, he threw me a bone: he suggested the feature could be added through a plug-in, much like the sprite HUD was added through a plug-in. The problem with that is, I can't make plug-ins. I don't even know what language NESMaker is written in, let alone how to code plug-ins for it. So I'm hoping at least one of you readers do know, and would like to help me make this plug-in happen.
I'm thinking it would work the same way as the text form that's currently in the program now, it'd just draw from a wider area of the graphics bank, like two extra rows above normal. Better: the extra characters could be stored and pulled from the Path tiles, since I never use them.
Are any of you out there willing to help me make this plug-in happen? Please say yes; you're my only hope.
http://www.nesmakers.com/viewtopic.php?f=36&t=3988&p=21762#p21762
Meeting up with Joe Granato at Portland Retro Gaming Expo, I got the confirmation: there are absolutely no plans to add lower-case text support to NESMaker 5.0, or possibly ever. This is something I really need in my text-heavy games, and I have told him this many times. But he insists my need is in the minority, and thus no time will ever be spent on it officially.
Noticing the look of despair on my face, he threw me a bone: he suggested the feature could be added through a plug-in, much like the sprite HUD was added through a plug-in. The problem with that is, I can't make plug-ins. I don't even know what language NESMaker is written in, let alone how to code plug-ins for it. So I'm hoping at least one of you readers do know, and would like to help me make this plug-in happen.
I'm thinking it would work the same way as the text form that's currently in the program now, it'd just draw from a wider area of the graphics bank, like two extra rows above normal. Better: the extra characters could be stored and pulled from the Path tiles, since I never use them.
Are any of you out there willing to help me make this plug-in happen? Please say yes; you're my only hope.