Shooter Module - question about laser and player animation

Pete2kX

New member
Hello :)

How can I let my spaceship still animate (I mean an animation of the ship that is always on) while shooting a laser?

The ship stops its animation when I shoot and this looks a little stupid :D

I guess that while melee is in action the game uses one defined frame of the ship, that's why it stops animating while shooting. Should I use projectile instead or is there a possibility to make the laser (melee) independent from my ship? So many questions at the beginning 😅😅😅

Greetz
 

dale_coop

Moderator
Staff member
Your player's shooting state (action step 1) uses an animation... make sure that animation has a animation speed (like you did for the Action Step 0... which is your Player's idle state)
 

Pete2kX

New member
Hello dale_coop. I tried this but it still behaves as before.

For the player object the action step 0 has an animation speed of 8. I set action steps 1 speed on 4,8,12 and so on to see if anything changes. My ship is always animated (when idle and moving it). As soon as I shoot, the animation stops and then after shooting it goes on. When I shoot rapidly (not mesen turbo button) it freezes its animation completely. But it goes on after firing..

BTW could it be that the laser objects timer variable changes the range of my laser? I played around a bit to see what the timer is for and it seems to have effect on the lasers range. First I thought the timer controls when I can shoot again.

Greetings

UPDATE: It now works :) I had to set the shoot animation (frames and speed) exactly like the player movement animation (looks kinda smooth now). THX dale :D
 
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