TolerantX
Active member
TolerantX Script Repository List & Download Link
Tiles:
Add_Ammo Tile - Adds 1 ammo to your single digit ammo (0-9 ammo) (@ HUD Element 7)
Extra_Life Tile - Adds 1 life to your single digit lives (see above) (HUD Element 1)
Prize_Tile - adds 50 to myScore and in ScreenFlag 2 is flagged it changes to a different undertile than default (used in Bonus Levels.)
Input Scripts:
Dashing Sprinting Running Folder - (maze and adventure module) move U D L R scripts edited PLUS Dash Input.asm
( LINK : https://drive.google.com/drive/folders/1UFkKvt8T9chufeh5qx-ZjBB76jVAoH4Z?usp=sharing )
startGameUsingOptions -
SelectionStartScreen -
Input_WarptoScreen - basic input warps player to screen designated in screen info.
continueGameInfinite -
continueGame -
Arcade Platformer Module Scripts:
hurtPlayer_ArcadePlatformBase - replaces your current hurt player for Arcade Platformer. When killed, this puts the player in Action Step 7 (Death Animation).
Player_DeathTile - This tile does exactly the same as the file above except it is a tile that puts the player in Action Step 7 (Death Animation)
AI Scripts:
Create_Monster - This is an AI script on an action step that spawns a monster. It uses userScreenByte1 variable (user screen bytes enabled) to limit the number of that object. It's currently set to monster 1 (Object 16 or #$10 in hex)
MoveTowardsPlayer - (BucketMouse's Improved AI Script) from this topic post: http://www.nesmakers.com/index.php?threads/4-5-9-move-towards-player-ai-improved-version.6935/
StopMoving - This script rewrite fixes the script above (MoveTowardsPlayer) not working properly with stop moving AI. (TESTED in MAZE MODULE)
(LINK : https://drive.google.com/file/d/1oiNi1mGRh2DKdR5gY-sE9zkzjhBbbJ2u/view?usp=sharing )
(Game Scripts)
Add a Timer to Your Game -
(Non-scrolling Game Scripts)
Following this topic to add a 'default' timer
Download Link:
Video of Prize Tile with ScreenFlag 2 active/inactive
View: https://youtu.be/SfpnNFLenL0
Tiles:
Add_Ammo Tile - Adds 1 ammo to your single digit ammo (0-9 ammo) (@ HUD Element 7)
Extra_Life Tile - Adds 1 life to your single digit lives (see above) (HUD Element 1)
Prize_Tile - adds 50 to myScore and in ScreenFlag 2 is flagged it changes to a different undertile than default (used in Bonus Levels.)
Input Scripts:
Dashing Sprinting Running Folder - (maze and adventure module) move U D L R scripts edited PLUS Dash Input.asm
( LINK : https://drive.google.com/drive/folders/1UFkKvt8T9chufeh5qx-ZjBB76jVAoH4Z?usp=sharing )
startGameUsingOptions -
SelectionStartScreen -
Input_WarptoScreen - basic input warps player to screen designated in screen info.
continueGameInfinite -
continueGame -
Arcade Platformer Module Scripts:
hurtPlayer_ArcadePlatformBase - replaces your current hurt player for Arcade Platformer. When killed, this puts the player in Action Step 7 (Death Animation).
Player_DeathTile - This tile does exactly the same as the file above except it is a tile that puts the player in Action Step 7 (Death Animation)
AI Scripts:
Create_Monster - This is an AI script on an action step that spawns a monster. It uses userScreenByte1 variable (user screen bytes enabled) to limit the number of that object. It's currently set to monster 1 (Object 16 or #$10 in hex)
MoveTowardsPlayer - (BucketMouse's Improved AI Script) from this topic post: http://www.nesmakers.com/index.php?threads/4-5-9-move-towards-player-ai-improved-version.6935/
StopMoving - This script rewrite fixes the script above (MoveTowardsPlayer) not working properly with stop moving AI. (TESTED in MAZE MODULE)
(LINK : https://drive.google.com/file/d/1oiNi1mGRh2DKdR5gY-sE9zkzjhBbbJ2u/view?usp=sharing )
(Game Scripts)
Add a Timer to Your Game -
(Non-scrolling Game Scripts)
Following this topic to add a 'default' timer
SOLVED (4.5.9.) Countdown Timer in Maze Module
Hi friends, I would like to put a countdown timer in the hud of my maze project. Countdown from 60 or maybe 100. Then to warp to whatever the screen properties says when the timer ends. What would be the best way to go about doing that? EDIT: Updated with working code thanks to Dale! put in...
www.nesmakers.com
Download Link:
NESmaker Scripts Repository - Google Drive
drive.google.com
Video of Prize Tile with ScreenFlag 2 active/inactive
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