TolerantX Script Repository List & Download Link

TolerantX

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TolerantX Script Repository List & Download Link



Tiles:

Add_Ammo Tile - Adds 1 ammo to your single digit ammo (0-9 ammo) (@ HUD Element 7)
Extra_Life Tile - Adds 1 life to your single digit lives (see above) (HUD Element 1)
Prize_Tile - adds 50 to myScore and in ScreenFlag 2 is flagged it changes to a different undertile than default (used in Bonus Levels.)


Input Scripts:

Dashing Sprinting Running Folder - (maze and adventure module) move U D L R scripts edited PLUS Dash Input.asm
( LINK : https://drive.google.com/drive/folders/1UFkKvt8T9chufeh5qx-ZjBB76jVAoH4Z?usp=sharing )
startGameUsingOptions -
SelectionStartScreen -
Input_WarptoScreen - basic input warps player to screen designated in screen info.
continueGameInfinite -
continueGame -


Arcade Platformer Module Scripts:

hurtPlayer_ArcadePlatformBase - replaces your current hurt player for Arcade Platformer. When killed, this puts the player in Action Step 7 (Death Animation).
Player_DeathTile - This tile does exactly the same as the file above except it is a tile that puts the player in Action Step 7 (Death Animation)


AI Scripts:

Create_Monster - This is an AI script on an action step that spawns a monster. It uses userScreenByte1 variable (user screen bytes enabled) to limit the number of that object. It's currently set to monster 1 (Object 16 or #$10 in hex)

MoveTowardsPlayer - (BucketMouse's Improved AI Script) from this topic post: http://www.nesmakers.com/index.php?threads/4-5-9-move-towards-player-ai-improved-version.6935/

StopMoving - This script rewrite fixes the script above (MoveTowardsPlayer) not working properly with stop moving AI. (TESTED in MAZE MODULE)
(LINK : https://drive.google.com/file/d/1oiNi1mGRh2DKdR5gY-sE9zkzjhBbbJ2u/view?usp=sharing )

(Game Scripts)

Add a Timer to Your Game -
(Non-scrolling Game Scripts)
Following this topic to add a 'default' timer

Download Link:


Video of Prize Tile with ScreenFlag 2 active/inactive
View: https://youtu.be/SfpnNFLenL0
 
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