Turn Based RPG

Kylekore

New member
I'm looking for help or at least where to get started on a turn based rpg game similar to final fantasy or dragon warrior. i havent found any tutorials or modules for it so any help on where to start would be great. thanks in advance
 

mouse spirit

Well-known member
I did see a sniipit on a video about a dragon warrior type scrolling and for that purpose,like a tease from joe for a future version, maybe even 4.5 .
I would say scrolling 4 ways would be a hurdle here, but if you do it different instead of the same, just make it go screen by screen and not scroll.
The adventure module seems like a good way to go. For the battles. Possibly make special screens that you are taken too, say battle room grasslands(if you encounter a battle in grasslands) and so on.
Stats are just variables but lvling them correctly would take a little math and stuff, just multiply if exp max reached and raise 1 level.
So for leveling ,create maybe a current exp, expmax
. When current exp reaches max exp, do all stat additions or multipies and add 1 level.Fill life magic, make expmax higher.

Just some ideas.
 

CutterCross

Active member
If you're just starting out with NESmaker or NES hardware in general, keep your project's scope low. A turn-based RPG is one of the more complex games you could create for the NES. There is no current 'RPG module' for NESmaker at the moment, though there's been many teasers of development for one down the road. As of right now, nobody in the community has made a true RPG using NESmaker.

You CAN theoretically do RPGs or whatever type of game you want with NESmaker, with the caveat being you have to code all those genre-centric features yourself and implement them into NESmaker's ASM codebase. But if you're asking about where to start, you're nowhere near ready to dive into a hefty project like that.

My advice is to start small. Follow ALL the tutorials, build some simple games to get your feet wet with NESmaker, NES hardware constraints and assembly language. You'll slowly get used to the more advanced complexities of NES development down the road.
 

Kylekore

New member
Appreciate the Replies, CutterCross you are probably right i guess i just kinda jumped the gun ive only just started in nes maker, i have big ideas but i need to start small you can't run before you can walk lol. ill keep learning as much as i can and hopefully one day i can make a game closer to what i want
 

dale_coop

Moderator
Staff member
Following all the tutorials will help you to understand what you can do, what will be difficult, and what you can easily add yourself.
We strongly suggest to watch all the tutorial videos, you will learn so much <3

Can't wait to see what you will create with NM.
 
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