Atarath
Member
dale_coop said:For the missing/empty tiles... hum... the fix on the first page should have fixed it. I guess in your case, a similar bug in another part of the code.
So I made a change to the doneWithCuedTiles: label of LoadTileUpdate.asm. I commented out
Code:
;LDA #$01
;STA UpdateAtt
This fixed both the occasional missing tile in my hud, as well as the missing tile glitch when a block is broken after speaking with an npc. I don't know why this worked, or how it could affect other parts of the code, but I haven't run into any errors yet.