jorotroid
Member
I have noticed in the scripts there are many variables that have a hi version and a lo version. Some examples include Object_h_speed_lo and Object_h_speed_hi, xHold_lo and xHold_y, and gameTimerLo and gameTimerHi. What is the concept behind having these two versions of a variable? I am currently attempting to write a script that affects the acceleration of an object, and this appears to be a topic I should understand with respect to Object_h_speed_lo and Object_h_speed_hi.