I'm using NESMaker 4.5.9's Adventure BASE, and have followed the extremely helpful tutorials by Joe.
I synced up the sword animations to the player's attack animations, however,
I noticed that you can pivot almost immediately after the attacking animation starts,
which leaves the sword object in the air for a short amount of time
(see video).
In the Intermediate Adventure tutorial, at 49:35,
Joe addresses the sword "leave behind",
but he didn't go over how to achieve the solutions (as far as I can tell).
The two proposed solutions were:
1. Disable movement scripts while the attack animation is playing.
2. Destroy the sword object when the player changes directions.
I like the first solution, any tips on how to do it?
I synced up the sword animations to the player's attack animations, however,
I noticed that you can pivot almost immediately after the attacking animation starts,
which leaves the sword object in the air for a short amount of time
(see video).
In the Intermediate Adventure tutorial, at 49:35,
Joe addresses the sword "leave behind",
but he didn't go over how to achieve the solutions (as far as I can tell).
The two proposed solutions were:
1. Disable movement scripts while the attack animation is playing.
2. Destroy the sword object when the player changes directions.
I like the first solution, any tips on how to do it?