Mugi said:in addition that, it came to my attention that while the INL cartridges used by nesmaker to run games on real hardware do support all consoles (PAL/NTSC) the nesmaker engine's ggsound implementation is actually hardcoded into NTSC mode, causing the audio to go off when the game is played on a PAL console.
this has now been rectified too and my game now runs and sounds correct regardless of the region of system it is played in.
Interesting! Would you share that part with us? Maybe write a small tutorial for the communicaty maybe?