Mugi
Member
Im not going to post much about the stage layouts anymore at this point in development to try and avoid some excessive spoilers regarding whatever it is we're doing, but since i havent really documented literally anything from
the game and it's evolution (literally no concept art or early sprite/tile work exists, i just overwrote everything heh.), i thought this would be a neat thing to see.
this is the first few rooms from "Stage D" showing how the room evolved from a template into an actual part of the stage.
some poeple asked me way back about my processes of doing desing and pixel art work and i though it's a cool thing to see nonetheless.
the template:
starting to add some detail and shape:
polishing up stupid design choices and putting little backdrops in place:
the game and it's evolution (literally no concept art or early sprite/tile work exists, i just overwrote everything heh.), i thought this would be a neat thing to see.
this is the first few rooms from "Stage D" showing how the room evolved from a template into an actual part of the stage.
some poeple asked me way back about my processes of doing desing and pixel art work and i though it's a cool thing to see nonetheless.
the template:
starting to add some detail and shape:
polishing up stupid design choices and putting little backdrops in place: