[4.1.5] Quest item?

Hello! Looking for some help.
In the adventure module, how could I make a quest where you must talk to an NPC, then go retrieve an item, then speak to the NPC again to give them the item?
Additionally, could I have multiple of these in a level, and could I make an NPC give you such an item when talked to?

This is fairly difficult to explain, so if you need more clarification on what I'm trying to do here, don't hesitate to ask any questions.

Thanks in advance!:)
 

dale_coop

Moderator
Staff member
You could use an Item associated to a script that triggers the screen (like the "get key" tile for example).

When a screen is triggered, other screens that have the same screen type would be triggered too, and on a triggered screen, the normal monsters/objects that were placed are removed... and you can place new objects/monsters... NPC.

You could place a first NPC on "normal state" screen A, that NPC telling your player to go search for the item... on the same screen A but on "triggered state", place your NPC that accept that Item and. And place your item would be on a screen B that has the same screen type value than your screen A. Like that when you get the item, you trigger the screen B and screen A (same screen types) and when you come back to screen A, it's the NPC that say the other text ;)

I hope my explanations make sense...
 
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