adeventureman
Member
hey there guys and gals!
was wondering how i could move the code around in the base adventure module to allow me to use checkpoint tiles as well as how to re-implement npc tiles. My concept is a story driven adventure game with a free roam feel but i would like to have strategic chekpoints placed after major events such as boss battles, vital npc interaction, etc.
any help would be greatly appreciated and terms could be negotiated for monetary compensation for assistance thank you very much
was wondering how i could move the code around in the base adventure module to allow me to use checkpoint tiles as well as how to re-implement npc tiles. My concept is a story driven adventure game with a free roam feel but i would like to have strategic chekpoints placed after major events such as boss battles, vital npc interaction, etc.
any help would be greatly appreciated and terms could be negotiated for monetary compensation for assistance thank you very much