[4.5.2] End Jump Sound

voltopt

Member
I'm testing player sounds, animations, and action steps. I was able to get the action step to change on jump by editing the jump_throughPlat.asm; small victory, but it's helping me understand how the code works. However, I've added a sfx for jump, properly labeled sfx_playerjump, and I added the line to the code, but the tone does not stop after jumping, and the normal channel 1 track sounds disappear. The sfx track has an instrument cut at the end. I tried to add StopSound immediately after the PlaySound line, but that just cut all sound out.
 

voltopt

Member
I also tried moving the sfx to the second square channel, which allows the first square channel to continue, but the sfx won't stop even with the note cut.
 

mouse spirit

Well-known member
Nice.I was going to suggest that. There is a post on here about everything you should know with sounds and music in nesmaker. I found it to be very helpful. https://nesmakers.com/viewtopic.php?t=3018
 

voltopt

Member
Yeah, I finally found that! Thanks! I should probably join the FB group, I just have been taking some time away from FB (not for any particular reason besides my own sanity)
 
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