voltopt
Member
I'm testing player sounds, animations, and action steps. I was able to get the action step to change on jump by editing the jump_throughPlat.asm; small victory, but it's helping me understand how the code works. However, I've added a sfx for jump, properly labeled sfx_playerjump, and I added the line to the code, but the tone does not stop after jumping, and the normal channel 1 track sounds disappear. The sfx track has an instrument cut at the end. I tried to add StopSound immediately after the PlaySound line, but that just cut all sound out.