(4.5.9) Is there any ways to warp between screen in any direction on MetroVania modules ?

Subotai

Active member
Hi all,

Is there any ways to warp between screens in any direction on MetroVania module ?

screen.png


For example, if the hero is in map 5, he can go at the left to 4, right to 6, up to 2 and down to 8, without having to specify a Warp IN / Warp OUT.
Just to be able to have all these screen link together.

Here a screenshot from Kidicarus to help you to understand :

kidicarus.png


In Adventure module, it is possible.

I know that "scrolling" function is very tricky, but it is not an absolute necessity for my purpose, it is only a bonus feature.


Is there anyone that has the capability to create a code for that ? Or anyone that has already implemented this functionnality ?
Any feedback would be appreciate.

Thanks for your help.
Subotai
 
Last edited:

Jonny

Well-known member
In my experience you can drop down a screen and go up a screen without problems.
It's covered in the intermediate/advanced tutorials for MetroVania.
 

Subotai

Active member
Up/Down, it's work, but for Left and Right, you must use the scrolling screen or the Warp Tiles, but only for 1 direction, (Left or Right).
 

Jonny

Well-known member
Up/Down, it's work, but for Left and Right, you must use the scrolling screen or the Warp Tiles, but only for 1 direction, (Left or Right).
The MetroVania module is specifically setup to handle scroll. Is that not what you want?

If screen 1,4,7 are set to left bounds in screen settings and 3,6,9 to right bounds you should be able to scroll left and right, load the bottom section of screens when you go down and the top ones when you go up.

If you don't want the scrolling, you'd be better starting with a different module. Also are you watching the tutorials?
 

puppydrum64

Active member
The Arcade Platformer module might work better for what you are trying to do. It has a standard box hud and single-screen side-scrolling gameplay.
 

saulosan

New member
Hi guys, i'll raise this topic from your grave to ask a similar problem.

I´m Working on a Platformer game without scrolling (4.5.9).

I would like my hero to go to the next screen by reaching the edge of screen (Just like the Adventure mode). My game don't have any type of scrolling, so, i'm using the Arcade Platform Module as you recommended above.

But this is the result (please see the image numbers for reference):

1664227292452.png

1 - The left border of screen act like solid blocks, even if i set all to walkable. The screen never changes, except by usind a warp tile.
2 - Same behavior of 1, but in right border of screen.
3 and 4 - If he fall into the pit, the hero appears in the top portion of the same room! Just like Pac-man and other 1 screen games.

Is there something I need to change int he module module to make the 4 edges of the screen give access to the adjacent rooms?

Thanks and see ya!!
 

Peter Schmitz

Active member
In your player object details you have to say what happens when your player collides with a solid object (e.g. stop) and what happens when your player reaches a screen edge (e.g. go to next screen)
 

Fenris78

New member
In your player object details you have to say what happens when your player collides with a solid object (e.g. stop) and what happens when your player reaches a screen edge (e.g. go to next screen)
Hi all.

I have been testing this solution in the Arcade module (NESMAKER Ver. 4.5.9), but it only works for horizontal transitions, when the player collides with the vertical edges, he re-enters the same screen.

Could you tell me how to solve this problem?
 
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