I've run into a strange issue. I've narrowed down part of the issue but I don't understand why it is happening.
In the Metroidvania Module after a monster does an Action Step that causes it to stop moving using StopMoving.asm or any other version I have tried, the monster can no longer move to the right, hitting an invisible wall any time it tries.
I thought maybe something I did somewhere along the lines screwed something up despite being careful to use copies of any default scripts when editing anything, so I tried replicating this and was able to do so in both the PlatformerBase and ArcadePlatformerBase even after using a fresh download of NES Maker.
I also checked an AdventureBase project I had done a few months ago and that one is working fine.
I am at a bit of a loss.
In the Metroidvania Module after a monster does an Action Step that causes it to stop moving using StopMoving.asm or any other version I have tried, the monster can no longer move to the right, hitting an invisible wall any time it tries.
I thought maybe something I did somewhere along the lines screwed something up despite being careful to use copies of any default scripts when editing anything, so I tried replicating this and was able to do so in both the PlatformerBase and ArcadePlatformerBase even after using a fresh download of NES Maker.
I also checked an AdventureBase project I had done a few months ago and that one is working fine.
I am at a bit of a loss.
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