4.5.9 metrovania custom bounding box/collisions for standing on solid

Ok so,
my player object is 32x32 quite large but necessary. I'm about to dive into adjusting collision data for him because of the size and shape of him if I stand on the edge of a solid tile I will stand in the air until the bounding box has cleared the solid tile then fall.
standing.jpg
boundingbox.jpg
normal bounding box as you can see.

What I'm about to start trying to implement will be essentially a "split" bounding box that the tile will check for the front half of the player object only so that when dropping off solids it will look way better.
Changing tile collisions on corners to Null just doesn't play well.
Also if I make the bounding box on the front half of the player object then it stays on that side so when facing left half of the player is overlapping the solid tile.
overlap.jpg
half box.jpg

Wondering if anyone has done anything like this before or remotely close?
I was going to start looking through the "Slope" scripts and see if there is anything useful to start with.

It seems all I keep doing with my project is finicky stuff instead of just making the damn game haha.
TIA
 
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