Kanbei85
Member
In the process of trying to solve the problem that screen-placed pickups do not stay gone if you reload the screen, I thought that one potential solution could be to have a second-level trigger for the screen.
As in, rather than having the screen trigger state be binary (0 or 1), the trigger state could have a third option (second-level triggered).
I don't know enough to know whether this is even possible. Any ideas?
EDIT:
Well, I just realized that the Day/Night system already in the GUI is essentially exactly what I'm asking for in this post. So I guess I'll have to try to implement that now...
As in, rather than having the screen trigger state be binary (0 or 1), the trigger state could have a third option (second-level triggered).
I don't know enough to know whether this is even possible. Any ideas?
EDIT:
Well, I just realized that the Day/Night system already in the GUI is essentially exactly what I'm asking for in this post. So I guess I'll have to try to implement that now...
[4.5.9] How To Activate The Night & Day Feature
From the very beginning, NESMaker's UI has been designed for a day-night cycle. Two sets of four palettes are assigned to every screen, as well as four possible monster configurations (day, night, day triggered, and night triggered). But even though this stuff is there, you can't actually do...
www.nesmakers.com
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