Jonny
Well-known member
In my defense, I have only just started playing about with SFX in my game.
Ok, so I've made a SFX and short song and imported the txt file into my project.
If I add code " PlaySound #sfx_diamond " for a pickup it plays the sound effect I created. I can also play the song. No problem.
So, as far as I am aware, it is best practice to use SFX Labels so I set one up for the SFX and used " PlaySound #SND_DIAMOND "
I get a compiling error... " PlaySound (2) Unknown Label ". I've checked and triple checked everything and gone back to the tutorial video but can't figure out where I'm going wrong.
Any ideas? Joe doesn't mention SFX Labels in the Christmas tutorials so I'm a little confused about how and if I should be using these SFX constants or not or why they're used in the first place!?
Also... confised why, when I import my famitracker txt file, I get two SFX I didn't create (sfs_noteLife and sfx_noteDead). Any ideas why they've been created?
Ok, so I've made a SFX and short song and imported the txt file into my project.
If I add code " PlaySound #sfx_diamond " for a pickup it plays the sound effect I created. I can also play the song. No problem.
So, as far as I am aware, it is best practice to use SFX Labels so I set one up for the SFX and used " PlaySound #SND_DIAMOND "
I get a compiling error... " PlaySound (2) Unknown Label ". I've checked and triple checked everything and gone back to the tutorial video but can't figure out where I'm going wrong.
Any ideas? Joe doesn't mention SFX Labels in the Christmas tutorials so I'm a little confused about how and if I should be using these SFX constants or not or why they're used in the first place!?
Also... confised why, when I import my famitracker txt file, I get two SFX I didn't create (sfs_noteLife and sfx_noteDead). Any ideas why they've been created?
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