Dirk
Member
Hi,
yesterday I designed and animated a snail just for fun. I like it, it's cute, but at the moment it has no purpose in my game. It can't injure my player, it won't get eaten by my player and having it get killed for bonus points or power ups seems cruel.
So, I have basically a snail that goes from right to left and back again.
I'm sure someone who plays my game will try to kill it and might be a bit confused why he can't and what's its purpose.
Right now it's only purpose is to add a bit of atmosphere.
I'm wondering though if it's just wasting space.
Regarding movies I often read this or that scene should've been cut, because it adds nothing to the plot.
I can follow that logic, but I think unnecessary things in scenes do add a bit of depth or make a movie stand out a bit more.
What do you think about background NPCs like snails, butterflies, birds...?
yesterday I designed and animated a snail just for fun. I like it, it's cute, but at the moment it has no purpose in my game. It can't injure my player, it won't get eaten by my player and having it get killed for bonus points or power ups seems cruel.
So, I have basically a snail that goes from right to left and back again.
I'm sure someone who plays my game will try to kill it and might be a bit confused why he can't and what's its purpose.
Right now it's only purpose is to add a bit of atmosphere.
I'm wondering though if it's just wasting space.
Regarding movies I often read this or that scene should've been cut, because it adds nothing to the plot.
I can follow that logic, but I think unnecessary things in scenes do add a bit of depth or make a movie stand out a bit more.
What do you think about background NPCs like snails, butterflies, birds...?