fjamesfernandez
Member
Hello everyone!
Here I will start showing development on Chaos Between Realms. Now that things have died down with the byte off, I can really work on the game the way it was meant to be. For the past few weeks I have been optimizing the assets to make sure that things can fit the way that is needed. Its a challenging process but we all know that is needed to meet the required limitations of the Nes. So with that said, let's get started.
CBR Byte-Off Demo Download
Chaos Between Realms (CBR) development team will be:
Narrative: FJ (for now)
Pixel Artist : FJ (Me)
Coder: Drexegar
Music: Drexegar
Art: FJ and Sol Blaze
During the Demo, it seems that people who didn't watch the Byte-off 2020 announcement and ended up not being able to know what was going on with the story. So it will helpful if you did watch it. Of course the story will now change and it will connect with the byte off story. So no need to worry about that. So lets make some sense of how the byte-off story took place:
Now with that out of the way, the cutscene in the game would make more sense. The issue is because we recently had an update to Nesmaker I was unable to add the text to the cutscenes and also the whole thing of still showing the sprites while the text was going on. Which will be included in the rebuild of CBR. Let us continue....
In sort, Joe and Austin manage to build a time machine. When Joe get sent to 1989, Austin tries to bring back Joe, but instead it brought two life forms from another time/realm to Austin. Thus the time machine breaks and both Joe and the two life forms are stuck with no way of returning for now. How will all of this work and tie in together with no confusion? That's easy with some creativity and fusing stories together
Here I will start showing development on Chaos Between Realms. Now that things have died down with the byte off, I can really work on the game the way it was meant to be. For the past few weeks I have been optimizing the assets to make sure that things can fit the way that is needed. Its a challenging process but we all know that is needed to meet the required limitations of the Nes. So with that said, let's get started.
CBR Byte-Off Demo Download
Chaos Between Realms (CBR) development team will be:
Narrative: FJ (for now)
Pixel Artist : FJ (Me)
Coder: Drexegar
Music: Drexegar
Art: FJ and Sol Blaze
During the Demo, it seems that people who didn't watch the Byte-off 2020 announcement and ended up not being able to know what was going on with the story. So it will helpful if you did watch it. Of course the story will now change and it will connect with the byte off story. So no need to worry about that. So lets make some sense of how the byte-off story took place:
Now with that out of the way, the cutscene in the game would make more sense. The issue is because we recently had an update to Nesmaker I was unable to add the text to the cutscenes and also the whole thing of still showing the sprites while the text was going on. Which will be included in the rebuild of CBR. Let us continue....
In sort, Joe and Austin manage to build a time machine. When Joe get sent to 1989, Austin tries to bring back Joe, but instead it brought two life forms from another time/realm to Austin. Thus the time machine breaks and both Joe and the two life forms are stuck with no way of returning for now. How will all of this work and tie in together with no confusion? That's easy with some creativity and fusing stories together
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