Bucket Mouse
Active member
Here's a little trick I stumbled upon by accident tonight. I had the destruction animation accidentally set to "Loop," so when enemies were destroyed, the "poof" effect just kept repeating over and over.
It wasn't what I wanted, but it looked kinda cool. Everything you killed just left an effect. Useless for my game, but it might work for someone.
It has other applications too. Make the final image a crater and make the animation play just once. The crater will stay there, so destroying the enemies would impact the environment.
Or if you were using a different kind of weapon, like a magic weapon, it could turn the enemy into something instead of killing it. I actually want to do this with my Projectile, but I'm not sure how to make the game discern different damage effects between the two weapons.
It wasn't what I wanted, but it looked kinda cool. Everything you killed just left an effect. Useless for my game, but it might work for someone.
It has other applications too. Make the final image a crater and make the animation play just once. The crater will stay there, so destroying the enemies would impact the environment.
Or if you were using a different kind of weapon, like a magic weapon, it could turn the enemy into something instead of killing it. I actually want to do this with my Projectile, but I'm not sure how to make the game discern different damage effects between the two weapons.