Levty87
New member
Hi guys, I have another question. I'm making a metrovania platformgame. My player can jump on my enemies and when they die that way you see a deathanimation for a second and a halve before they get destroyed. this is set up in actionstep 6 because 7 is reserved for something else and has a recoil that I can't seem to turn off.
I have two other ways to die.
1. is by shooting
2. is by exploding
each way is supposed to have his own death/hit animation set up in the same monster actionsteps. But each monster has different sprites. So how do I set this up? Is there for example a way to check if it's a death by jumping, shooting, or exploding so that you can assign different actionsteps to them? And also how do I give them more strength especially when you shoot them? Now they disappear or have the jump on- death animation.
I have reserved actionstep 5 for the post explosion animation, 7 for the hit by shooting animation.
'Projectile source' is my shooting projectile. 'Effect 0' is my bombexplosion. When I get to it, I'm planning of setting the bomb up like Joe did in the advanced adventure tutorial.
It would be very helpful if I got this to work. Platformgames are definitely more fun when they are well animated.
I have two other ways to die.
1. is by shooting
2. is by exploding
each way is supposed to have his own death/hit animation set up in the same monster actionsteps. But each monster has different sprites. So how do I set this up? Is there for example a way to check if it's a death by jumping, shooting, or exploding so that you can assign different actionsteps to them? And also how do I give them more strength especially when you shoot them? Now they disappear or have the jump on- death animation.
I have reserved actionstep 5 for the post explosion animation, 7 for the hit by shooting animation.
'Projectile source' is my shooting projectile. 'Effect 0' is my bombexplosion. When I get to it, I'm planning of setting the bomb up like Joe did in the advanced adventure tutorial.
It would be very helpful if I got this to work. Platformgames are definitely more fun when they are well animated.