TakuikaNinja said:Nice! I really like the style of the manual. Seems like the victory fanfare gets cut off though.
(One of the songs I made is unused as well, but I don't mind since it's identical to what's used.)
n8bit said:Thanks! Just checked everything and I cannot figure out why the victory fanfare is cutting off. Also checked and I am using all 6 songs.
Bucket Mouse said:I froze the game in Crayon Cave by jumping on an Eraser and touching the Bonus Paper at the same time. I don't think it needs urgent fixing because it's not likely to happen often.
TakuikaNinja said:n8bit said:Thanks! Just checked everything and I cannot figure out why the victory fanfare is cutting off. Also checked and I am using all 6 songs.
You set the title theme to play when you re-spawn from the checkpoint in level 1, and not the title screen. No wonder I didn't hear it! (Minor gripe, but I think you should mute the audio when the title cards are shown.)
As for the cut-off sfx, it's probably because NESMaker ends the sfx on a "note end". I have 2 of them in the fanfare and it cuts off one the first one. So it's my fault it does that, sorry. I'll fix it and send you the updated files via PM.
Kasumi said:This was cute and fun. There are a few aggressive level design decisions, though:
I think there's at least one other location like that where it traps you under a ceiling you can't jump through in a way that feels trappy.
Kasumi said:Someone not falling for the trap doesn't make it less of a trap. If one goes down there in that case, one has no options. It's true you can not go into the area in the first place, but once you're there, you're dead which is the definition of a trap. It even has bait! If it were reasonable to escape, and I simply failed, I would not have made the post.