Enemy Projectile help.

nick_public

New member
Hey all, hope everyones enjoying their Saturday.

My previous and first ever post had 2 questions in it, forgive me. I'm going to trash it and start fresh with one question/one topic at a time to make things easier.

Anyways, I need some help with monster projectiles... I'ts driving me crazy. Yesterday Dale responded with an answer that I'm sure should have worked. But, it didn't. I followed his directions to a T, so there must be another issue on my end. It has to be something obvious because this shouldn't be so difficult to figure out.

So far I'm getting nothing from the monsters, they just walk about. If anyone has any ideas please let me know, I can share whatever you need from my end.

Thanks
Nick
 

nick_public

New member
Quick follow up. Monsters are currently dropping the "GetSword' game object when they should be shooting. So, they're at least doing something now!
 

dale_coop

Moderator
Staff member
Could you share screenshots of how you setup your monster action step and your projectile object?
If you set the action to "Shoot at player"... the object created(shot) by the monster would be the one defined by the constant "OBJ_MONSTER_PROJECTILE". Check in your "Project Settings > User Constants", for that constant... if your monster is shooting a "GetSword" object it means that constant might be set to "4"... just set it to the game object index you want to use.
If that constant is not "4" currently, it might be that you are not using the default "Shoot at player" AI script?
Please, share screenshots of your settings, your modified shooting script (if you modified it), etc...

Every projects have their own customizations... it's not easy to guess how is set yours ;)
 
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