Hello, from The Netherlands

NESSimpsons

New member
Hello everyone,

It's NESSimpsons from the Netherlands. I am new here. I used to be a NES-player (Mario, Simpsons, Kung Fu, Double Dragon, Castlevania), and arcade-lover (Pac-Man, SF II) but I kinda grew out of gaming after my 30's. Last week I happened to stumble upon a YouTube clip about a guy who created an own NES 8 Bit game, which seemed alot of fun to me.

I got some questions about NES maker. I already watched some tutorials on Youtube and it seems very interesting and fun.
I am a guy with zero understanding of programming or coding, whatever. Just to let you know. I am more into designing tbf.
What I would like to do is create a game like let's say Ducktales, a sidescroller it's called I guess, where a player can walk through levels and collects coins or keys and tries to avoid and dodge enemies by jumping mostly.
But what I would also like to add is one maze level and one beat'em up level, or a Zelda kind of level, in which you view from the top. Basically I want to create an action-adventure game. Oh, and maybe I would like to add 1 level in that same game in the style of 1942 shoot 'em up, with airplanes..

Now my questions are:
-Is it possible to make 1 game with these 3/4 types of gameplay in the same game: sidescroller, beat'em up (fighting), shoot em up (flying) and a maze type of game, like let's say Pacman.

I have made a storyboard already and I think it will be 15 levels.

-Is there a limited amount of levels one can make, since the NES-game memory seems limited?

-How long does it take to build such a game? Months or a year?

Thanks for your thoughts and experiences,
 

dale_coop

Moderator
Staff member
Welcome @NESSimpsons
Glad to have you here with us.
NESmaker is the right tool to start making NES games. You can male small NES games after following the tutorials.
What you want to do will be VERY difficult if you don't know anything about coding for the NES.
But you could do different small games, maybe? like a series. Using each time a different module (type of game)?

The tutorials for the different types of games:
 

SHLIM

Active member
Hello everyone,

It's NESSimpsons from the Netherlands. I am new here. I used to be a NES-player (Mario, Simpsons, Kung Fu, Double Dragon, Castlevania), and arcade-lover (Pac-Man, SF II) but I kinda grew out of gaming after my 30's. Last week I happened to stumble upon a YouTube clip about a guy who created an own NES 8 Bit game, which seemed alot of fun to me.

I got some questions about NES maker. I already watched some tutorials on Youtube and it seems very interesting and fun.
I am a guy with zero understanding of programming or coding, whatever. Just to let you know. I am more into designing tbf.
What I would like to do is create a game like let's say Ducktales, a sidescroller it's called I guess, where a player can walk through levels and collects coins or keys and tries to avoid and dodge enemies by jumping mostly.
But what I would also like to add is one maze level and one beat'em up level, or a Zelda kind of level, in which you view from the top. Basically I want to create an action-adventure game. Oh, and maybe I would like to add 1 level in that same game in the style of 1942 shoot 'em up, with airplanes..

Now my questions are:
-Is it possible to make 1 game with these 3/4 types of gameplay in the same game: sidescroller, beat'em up (fighting), shoot em up (flying) and a maze type of game, like let's say Pacman.

I have made a storyboard already and I think it will be 15 levels.

-Is there a limited amount of levels one can make, since the NES-game memory seems limited?

-How long does it take to build such a game? Months or a year?

Thanks for your thoughts and experiences,
i started here in either september or october 23 with zero assembly coding experience.... i still need occasional help but now i can write stuff on my own, assembly doesnt take much to figure out.
Start small they said.... so i started big :p
I think realistically any game should be thought of as taking 12 months to make. Then some will be done faster, some may take longer. Personally i feel like im slightly ahead of schedule, but then its easy to waste 5 days figuring out 1 tiny issue so im still thinking itl take 12 months.

For me, NM is the best $35 ive ever spent! Its worth buying just to play around with and testing out what you can do with it. I spent 3 weeks watching tutorials before i even purchased it just so i could decide if i could work with it or not! It has its limitations, but if you can think out of the box then limitations are just hurdles!
 

NightMusic

Member
Welcome! Here's a link that's helpful too!
 
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