Lord_Klump_Of_Kongo_Bongo
Active member
Thought I'd Keep it simple and redo all my programming for my paddles-like game and create a Project Module for my pong tutorial!
I'll also provide the custom scripts and some info on how I achieved a game like Pong that totally isn't a rip-off.
the installation is simple:
Step 1: put Paddles.mod into your modules folder
Step 2. import that module into NESMAKER:
Step 3. Put ObjectBboxBottom.dat into the ScreenData\ObjectData Folder this is a bottom hitbox for your paddles
Step 4: put all the files out from the EditedScripts into a "pong" folder in GameEngineData\Routines\BASE_4_5\Game\Pong
it should look like this inside that folder:
put the music & sfx files into the sound folder in the gameenginedata folder... it should look like this:
granted this step is technically optional... just gives a countdown for the pong ball that can be changed or removed later.
Step 5: to get inputs working put the slightly edited TimerEndScripts.asm & doHandleInputReads.asm in the standard NESMaker Subroutines folder and replace the original versions
those should be in the "SubroutinesSlightlyEdited" folderin the included zip file
Finally Step 6: import the inputs, gameobjects, single made map, & single monster into nesmaker so you can setup the pong paddles & ball to setup the game:
if you are curious how I got the paddles working, I just have a secondary hitbox for them that the provided code will give them under their top hitbox NESMaker provides
it will only attach to objects tagged with paddle tag I left in the.Mod File (the GameObjects.zip will have these tags already assigned and the module will give you more info... including another tag I was working on for a different type of funny paddle for my game concept... please don't steal )
if you have ANY questions or interesting advice on how to improve this module or setup tutorial feel free to leave a comment! have a good day!
I'll also provide the custom scripts and some info on how I achieved a game like Pong that totally isn't a rip-off.
the installation is simple:
Step 1: put Paddles.mod into your modules folder
Step 2. import that module into NESMAKER:
Step 3. Put ObjectBboxBottom.dat into the ScreenData\ObjectData Folder this is a bottom hitbox for your paddles
Step 4: put all the files out from the EditedScripts into a "pong" folder in GameEngineData\Routines\BASE_4_5\Game\Pong
it should look like this inside that folder:
put the music & sfx files into the sound folder in the gameenginedata folder... it should look like this:
granted this step is technically optional... just gives a countdown for the pong ball that can be changed or removed later.
Step 5: to get inputs working put the slightly edited TimerEndScripts.asm & doHandleInputReads.asm in the standard NESMaker Subroutines folder and replace the original versions
those should be in the "SubroutinesSlightlyEdited" folderin the included zip file
Finally Step 6: import the inputs, gameobjects, single made map, & single monster into nesmaker so you can setup the pong paddles & ball to setup the game:
if you are curious how I got the paddles working, I just have a secondary hitbox for them that the provided code will give them under their top hitbox NESMaker provides
it will only attach to objects tagged with paddle tag I left in the.Mod File (the GameObjects.zip will have these tags already assigned and the module will give you more info... including another tag I was working on for a different type of funny paddle for my game concept... please don't steal )
if you have ANY questions or interesting advice on how to improve this module or setup tutorial feel free to leave a comment! have a good day!