Jumping too high takes me to another screen. (PLS HELP)

Okay, I've Been Working on testing out my game, and I'm trying REAL hard to fix the main character jumping SO FREAKING HIGH, it takes me to another screen, how do I fix this?
 

Dirk

Member
Under Project Settings -> User Constants you can set JUMP_SPEED_LO and JUMP_SPEED_HI.
The HI variable sets the speed roughly and the LO variable is for fine tuning.



Nesmaker_JumpHeight.PNG
 

Dirk

Member
You could place solid tiles or do you want the player to leave the screen without the screen changing?
 

dale_coop

Moderator
Staff member
Another trick is to expand the playable area (in HUD & boxes) to 1 row on the top, in order to have the HUD and the Playable area overlapping.
And fill that row with solid tiles (using the Sub4 palette) on every screens.
 
Oh that's interesting, so there's no option from the 'screen info' section to have the player object not switch screens when going too high up ? That's something I'll have to think about in the way i design levels for my project.
 
dale_coop said:
Another trick is to expand the playable area (in HUD & boxes) to 1 row on the top, in order to have the HUD and the Playable area overlapping.
And fill that row with solid tiles (using the Sub4 palette) on every screens.
Tried that, doesn't work.
 

dale_coop

Moderator
Staff member
You might have done it wrong ;)

Here, I set the "Playable Area" overlapping the "HUD area":
2020-04-23-13-50-57-NES-MAKER-4-1-5-Version-0x159-ZDey-Basic-MST.png


Then on every screen, I place sold tiles on that row:
2020-04-23-13-55-59-NES-MAKER-4-1-5-Version-0x159-ZDey-Basic-MST.png


Of couse, it would work only if your HUD area is 2 rows of more.
 
dale_coop said:
You might have done it wrong ;)

Here, I set the "Playable Area" overlapping the "HUD area":
2020-04-23-13-50-57-NES-MAKER-4-1-5-Version-0x159-ZDey-Basic-MST.png


Then on every screen, I place sold tiles on that row:
2020-04-23-13-55-59-NES-MAKER-4-1-5-Version-0x159-ZDey-Basic-MST.png


Of couse, it would work only if your HUD area is 2 rows of more.
YEAH, I DID THAT!!!
 

dale_coop

Moderator
Staff member
And your player is not blocked, when you jump on the top of the screen?!
Please don't use caps... we are a helpful and peaceful community, we take time to help each others... no need to shout (using caps).

Could you share screenshots of your HUD settings and your screen collision? It's not we don't believe you but we need to check that before checking other things.
 
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