red moon
Member
Hello everyone,
This is my first NESmaker game!
I wanted to build a demo that captures the essence of the game in a set number of levels (in this case 13) so I could get a better understanding of the NES maker tool so I can tackle something more substantial in the coming months!
Lost Souls represents a week watching videos, a week making sprites and a week implementing. I am not a pixel artist (this is my first time doing pixel art) and do not have any experience programming, so this tool is awesome!
Please let me know what you all think about enemy speed and behavior, I would love to increase the difficulty, but its hard to know without feedback in that regard.
INSTRUCTIONS:
"GATHER THE REMAINS OF THE DEAD TO GIVE THESE RESTLESS SPIRITS THE ETERNAL SLEEP THEY SO DESPERATELY SEEK."
You play as a Priest who gathers the bones of the dead. Each area contains a varying number of skulls, rib cages and old coins. When all collectibles are found the player advances to the next area. Lost spirits can harm the player if the player and spirit come into contact with one another. Only a holy cross can cleanse these wayward souls, temporarily driving them back. in order to gather all skeletal remains, the player must explore dungeons, cemeteries and dark catacombs before they can return to The Chapel of Lost Souls and free the spirits trapped in a perpetual state of torment.
At this point, I'm going to start shifting to an adventure style of room to room action and bone collecting for Lost Souls as it expands to be something more meaningful. I will implement changes based on everyone's feedback. The games's final goal being a top down action adventure with a visual tone and style similar to Castlevania...closer to Simon's Quest since that's the easy one!
https://drive.google.com/open?id=15jv0VLLxG1EKe3Si8G7qRWZ10B-K8NJl
For anyone that played the early test (I posted in WIP) thank you and I did make some changes and improvements since then. New animation, enemy speed tweaks and collision fixes so far...
This is my first NESmaker game!
I wanted to build a demo that captures the essence of the game in a set number of levels (in this case 13) so I could get a better understanding of the NES maker tool so I can tackle something more substantial in the coming months!
Lost Souls represents a week watching videos, a week making sprites and a week implementing. I am not a pixel artist (this is my first time doing pixel art) and do not have any experience programming, so this tool is awesome!
Please let me know what you all think about enemy speed and behavior, I would love to increase the difficulty, but its hard to know without feedback in that regard.
INSTRUCTIONS:
"GATHER THE REMAINS OF THE DEAD TO GIVE THESE RESTLESS SPIRITS THE ETERNAL SLEEP THEY SO DESPERATELY SEEK."
You play as a Priest who gathers the bones of the dead. Each area contains a varying number of skulls, rib cages and old coins. When all collectibles are found the player advances to the next area. Lost spirits can harm the player if the player and spirit come into contact with one another. Only a holy cross can cleanse these wayward souls, temporarily driving them back. in order to gather all skeletal remains, the player must explore dungeons, cemeteries and dark catacombs before they can return to The Chapel of Lost Souls and free the spirits trapped in a perpetual state of torment.
At this point, I'm going to start shifting to an adventure style of room to room action and bone collecting for Lost Souls as it expands to be something more meaningful. I will implement changes based on everyone's feedback. The games's final goal being a top down action adventure with a visual tone and style similar to Castlevania...closer to Simon's Quest since that's the easy one!
https://drive.google.com/open?id=15jv0VLLxG1EKe3Si8G7qRWZ10B-K8NJl
For anyone that played the early test (I posted in WIP) thank you and I did make some changes and improvements since then. New animation, enemy speed tweaks and collision fixes so far...