BasketJames
New member
I really hate to ask questions and bother everyone two days in a row, but I am running into problems trying to set up a melee attack and also a projectile attack in the maze-game tutorial.
I watched the (brief) demonstration that Mr. Granato showed in his Adventure tutorial, and I therefore brought those scripts over to the maze tutorial, and also set them up in the input linker.
If I talk to a NPC in the maze though, he or she will not give me the weapon. After adjusting (and then putting back to default) many things, I have to wonder if there is something in the adventure tutorial asm file for the melee , which will not allow it to work properly on the maze mode? Sometimes when compiling I would also get an error referencing a gameobject, if I remember correctly.
Thoughts? I'm not too concerned about getting a projectile up and running, but I at least want to get the guy to have a simple attack.
I
I watched the (brief) demonstration that Mr. Granato showed in his Adventure tutorial, and I therefore brought those scripts over to the maze tutorial, and also set them up in the input linker.
If I talk to a NPC in the maze though, he or she will not give me the weapon. After adjusting (and then putting back to default) many things, I have to wonder if there is something in the adventure tutorial asm file for the melee , which will not allow it to work properly on the maze mode? Sometimes when compiling I would also get an error referencing a gameobject, if I remember correctly.
Thoughts? I'm not too concerned about getting a projectile up and running, but I at least want to get the guy to have a simple attack.
I