**THIS POST WILL BE UPDATED WITH THE NEWEST WORKING SOLUTIONS - PLEASE USE SCRIPTS AND CODE FOUND HERE FOR MOST STABLE VERSION**
I am creating this post for me and Kanbei85 to discuss our common issues with this module. I don't have any details on Kanbei85's project - I hope he will post some of his known issues to this point. This post will be replaced when a mutual solution is found.
GOALS FOR THIS POST:
* To have integrate sprite pause from the cutscene tutorial by Bucket Mouse
* To integrate userScreenBytes from chronicleroflegends
* To integrate player1_object switching from dale_coop
* To create a stable set of scripts that can;
- Call a specific text group by number (userScreenByte02)
- Call a specific text entry by number (userScreenByte01)
- Call a specific text entry based on above conditions as an NPC
- Call a specific text entry based on first two conditions as a Text Tile
- Call different text entries for NPCs than Text Tiles
- Conditionally call either screenText (as set on Screen info) or USB text (possibly with screen triggers)
- Add conditional calls for player1_object subtype
KNOWN ISSUES:
* There is an issue with the day night cycle (likely caused by the palette switching routine) that causes textboxes to fail in a predictable way.
* Instant tiles and NPC text call for text using SOME by not all of the same code - but are intertwined in an obscure way.
**THIS POST WILL BE UPDATED WITH THE NEWEST WORKING SOLUTIONS - PLEASE USE SCRIPTS AND CODE FOUND HERE FOR MOST STABLE VERSION**
I am creating this post for me and Kanbei85 to discuss our common issues with this module. I don't have any details on Kanbei85's project - I hope he will post some of his known issues to this point. This post will be replaced when a mutual solution is found.
GOALS FOR THIS POST:
* To have integrate sprite pause from the cutscene tutorial by Bucket Mouse
* To integrate userScreenBytes from chronicleroflegends
* To integrate player1_object switching from dale_coop
* To create a stable set of scripts that can;
- Call a specific text group by number (userScreenByte02)
- Call a specific text entry by number (userScreenByte01)
- Call a specific text entry based on above conditions as an NPC
- Call a specific text entry based on first two conditions as a Text Tile
- Call different text entries for NPCs than Text Tiles
- Conditionally call either screenText (as set on Screen info) or USB text (possibly with screen triggers)
- Add conditional calls for player1_object subtype
KNOWN ISSUES:
* There is an issue with the day night cycle (likely caused by the palette switching routine) that causes textboxes to fail in a predictable way.
* Instant tiles and NPC text call for text using SOME by not all of the same code - but are intertwined in an obscure way.
**THIS POST WILL BE UPDATED WITH THE NEWEST WORKING SOLUTIONS - PLEASE USE SCRIPTS AND CODE FOUND HERE FOR MOST STABLE VERSION**