Gilbertmaxter
Member
Hello everyone,
If your like me and love story's you want multiple endings on your games.
I know I do as my game has a bit of story.
I wanted to share my multiple endings script to the game. I use 4 constants and 1 variable.
Variable
endingScene
the initial value is 0.
the four constants are
END_1
END_2
END_3
END_4
you can use which ever constant value you want as these will warp you to the screen
I use the values 250-253
now I use 2 scripts and I set them up as AI Scripts. But you can likely set them up as other things.
Script 1 just increases the value of the variable endingScene
Script 2 does most of the work as it checks what the value of the ending scene is. and then warps the user to screen depending on the option. I use this to setup different cutscenes
that way my game has some variety. Also to note I made my ending start in the over-world if you want to use the underworld just comment the over-world section and then un-comment the overworld Section.
thank you and let me know what you think
If your like me and love story's you want multiple endings on your games.
I know I do as my game has a bit of story.
I wanted to share my multiple endings script to the game. I use 4 constants and 1 variable.
Variable
endingScene
the initial value is 0.
the four constants are
END_1
END_2
END_3
END_4
you can use which ever constant value you want as these will warp you to the screen
I use the values 250-253
now I use 2 scripts and I set them up as AI Scripts. But you can likely set them up as other things.
Script 1 just increases the value of the variable endingScene
Code:
;; Ending Mode
LDA endingScene
CLC
CMP #$03
BCS +
INC endingScene
+
Script 2 does most of the work as it checks what the value of the ending scene is. and then warps the user to screen depending on the option. I use this to setup different cutscenes
that way my game has some variety. Also to note I made my ending start in the over-world if you want to use the underworld just comment the over-world section and then un-comment the overworld Section.
Code:
;; possible endings
;; 1: no Saving the day - Default
;; 2: you sorta save the day
;; 3: you mostly save the day
;; 4: you save the day (<-- the Max Ending)
LDA endingScene
CLC
CMP #$01
BNE +
;; if Ending 2:
LDA #END_2
STA tempz
JMP ++
+
CMP #$02
BNE +
;; if Ending 3:
LDA #END_3
STA tempz
JMP ++
+
CMP #$03
BNE +
;; if Ending 4:
LDA #END_4
STA tempz
JMP ++
+
;;ELSE:
;; default Ending:
LDA #END_1
STA tempz
++
;; warp to Ending:
LDA tempz
STA warpToScreen
;;goes to the over-world
GoToScreen warpToScreen, #$01, #$02
;;goes to the under-world
;;GoToScreen warpToScreen, #$02, #$02
LDA #$00
STA playerToSpawn
LDA #$01
STA loadObjectFlag
JSR DeactivateAllObjects
RTS
thank you and let me know what you think