Lord_Klump_Of_Kongo_Bongo
Active member
So, I finished re-watching the advanced tutorials on the new8bitheros site. and came up with an idea for keeping the tiles positions for when brought back from the
battle scene/room. the idea came from the scrolling platformer tutorial which was to take the code from the checkpoint script to keep the changes in tiles despite
transitioning scenes/rooms... still doesn't work. I dunno man here is the segment of the code where I wish it would save changed location changes of all tiles:
if you can help me thanks! if not I'll figure it out eventually.
EDIT: IGNORE THIS SCRIPT TRY HELPING WITH THE NEXT PLEASE!
battle scene/room. the idea came from the scrolling platformer tutorial which was to take the code from the checkpoint script to keep the changes in tiles despite
transitioning scenes/rooms... still doesn't work. I dunno man here is the segment of the code where I wish it would save changed location changes of all tiles:
and yes before you ask I put LDA currentNametable and STA contunueScreen before and after ChangeTileAtCollision.changeTileOneBackToEmpty:
LDA currentNametable ;; shouldn't this be what needs to be loaded?
STA continueScreen ;; and saved here?
ChangeTileAtCollision #$00, #$0E
DestroyObject
RTS
if you can help me thanks! if not I'll figure it out eventually.
EDIT: IGNORE THIS SCRIPT TRY HELPING WITH THE NEXT PLEASE!
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