Ninja practice (2 player combat demo)

SciNEStist

Well-known member
ninjapractice.png

each ninja is given one practice ninja star. you can only stun eachother, and you can pick up eachothers stars. just keep playing till your bored, theres no real goal.

I've been working on a new game and I decided that the first thing I want to get done right was the controls. If a player can't move the way they want, then it's no fun for anyone. So here is a little demo of what I've got so far. It has no sound effects and it's using the demo textures (the game I'm working on will not, this is just a "tech demo")

I'm looking for feedback on how intuitive the controls feel, especially with the throwing. (are they responsive, is there any unexpected bahaviour?)

DOWNLOAD HERE

features:
-2 players
-physics based projectiles

------ uses player movement to inform the height and distance of the arc
------ hold up to make the throwing arc higher
------ hold down to throw straight down
-wall jumping
------ you can only jump off a wall once in a row
------ you get pushed off the wall, allowing for a zig-zag jumping chain
------ controls can override
-can jump down through 1 way platforms
------ press down and jump to jump downward
------ will do a normal jump if not on a one way platform
-ducking
------ stalls midair movement
------ aims throwing stars downward

under the hood features
-object parenting so players dont hurt themselves with projectiles, but they can hurt eachother
-controls should not interfere with eachother
-only using 2 user variables (for ammo counts)
-lots of gutting out uneeded code/features
-controlled transitions between action states (no moving without walking/jumping)
-no odd player sliding when no controls are being held
 

Attachments

  • ninjapractice.zip
    19.2 KB · Views: 8
Last edited:
Top Bottom