BentPawGames
Member
Looks like this has reared its head again when updating to the new core. UPDATE: I thought the old fix didn't solve the problem anymore, but it does.
http://nesmakers.com/viewtopic.php?f=23&t=1729&start=20&hilit=opposite+wall
http://nesmakers.com/viewtopic.php?f=23&t=1729&start=20&hilit=opposite+wall