Possible Bug: Clipping into and getting stuck inside NPCs

Rustocrat

New member
I'm not sure if this is a problem with the way I'm making friendly NPCs, or if it's an inherent bug in NESMaker, but I'm trying to make an NPC that will say stuff when the player gets close. Whenever I try to test if the bounding box is working (and the NPC is acting like a solid object), the player will clip into the NPC sprite, get stuck and partially disappear. Only hitting RESET can fix this. I've done my best to make the NPC in much the same way that the player is made in the tutorial, but in the monster's graphics bank and without binding controls to it, obviously.Capture 3.PNG
 

RadJunk

Administrator
Staff member
Hm...there currently is no way to make NPCs work in the beta. Obviously there WILL be, but if you're trying to use the "Is NPC" bit, or something like that, all sorts of things might go haywire, because that's simply not wired up yet. In this beta's engine, there are no friendly sprites. The only thing that the objects can do will kill you. My guess is, you haven't worked through the tutorials, and it's actually creating an unfinished death routine (which requires you to create a player death game object...for you, that's probably just showing the top left corner of his head, because you haven't created this object yet).

Definitely, definitely, definitely stick to the tutorials all the way through for this beta at least once...it is a very limited version of the eventual engine, and much of what you see is not wired up and may cause chaos!
 

Rustocrat

New member
TheNew8bitHeroes said:
Hm...there currently is no way to make NPCs work in the beta. Obviously there WILL be, but if you're trying to use the "Is NPC" bit, or something like that, all sorts of things might go haywire, because that's simply not wired up yet. In this beta's engine, there are no friendly sprites. The only thing that the objects can do will kill you. My guess is, you haven't worked through the tutorials, and it's actually creating an unfinished death routine (which requires you to create a player death game object...for you, that's probably just showing the top left corner of his head, because you haven't created this object yet).

Definitely, definitely, definitely stick to the tutorials all the way through for this beta at least once...it is a very limited version of the eventual engine, and much of what you see is not wired up and may cause chaos!

I getcha. Incidentally, is there any way to do animated tiles yet? I saw the option in the beta, but I didn't see any tutorials on it.
 

RadJunk

Administrator
Staff member
As background tiles? No, not at this time. The engine supports it, but there's no way to set it up from the tool. Again, this beta is not meant to create ones' magnum opus yet...just to familiarize everyone with the basic functionality of the tool itself. The underlying engine is still incredibly light as we reconstruct it in ways that expose options to the tool, to prevent the need to dig into code to write each thing. :)
 
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