offparkway
Active member
Coming across a weird problem in an adventure module game.
I can swap players, and they each have their own projectile. Seems to work just fine, but if I swap players and attack the SECOND enemy placed on the screen, more often than not that enemy will either start walking through solid tiles and cause problems... OR it will die and drop an item, but I can't pick up the item.
The problem never seems to occur with Monster 1, only Monster 2.
And the weirdest part: this only occurs after swapping player objects. If I use the default player with the default projectile, everything works fine.
I've tried so many things (changing projectile properties, removing recoil, re-placing monsters, using different types of monsters, etc), and nothing seems to make a difference.
So to sum up: Game runs fine with default player and default projectile. When I swap to another player object (with it's own projectile object), the game SEEMS to run just fine, but Monster 2 (the 2nd monster placed on a screen) acts all funky. Never Monster 1.
I can swap players, and they each have their own projectile. Seems to work just fine, but if I swap players and attack the SECOND enemy placed on the screen, more often than not that enemy will either start walking through solid tiles and cause problems... OR it will die and drop an item, but I can't pick up the item.
The problem never seems to occur with Monster 1, only Monster 2.
And the weirdest part: this only occurs after swapping player objects. If I use the default player with the default projectile, everything works fine.
I've tried so many things (changing projectile properties, removing recoil, re-placing monsters, using different types of monsters, etc), and nothing seems to make a difference.
So to sum up: Game runs fine with default player and default projectile. When I swap to another player object (with it's own projectile object), the game SEEMS to run just fine, but Monster 2 (the 2nd monster placed on a screen) acts all funky. Never Monster 1.
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