In this advanced tutorial, begin digging into the code to learn how to modify this module at the code level. Get NESmaker at www.TheNew8bitHeroes.com
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Following video notes by
@drexegar :
Make explosion break walls 31:45
⦁ Solid tile asm
⦁ Make new tile 34:50
⦁ LDA Object_type, x
⦁ Make tiles destroy
⦁ Change lock block Asm
⦁ Intro to Change tile code 37:45
⦁ Branch out of range problem
⦁ Switching BNE to BEQ to solve
⦁ Unknown label solving
⦁ How to stop the tiles from resetting 41:45
⦁ Trigger screen type setups
⦁ Intro to Extra Screen load ASM 42:20