SerafukuSoftware
New member
So after 2 weeks, and still going. I've been grinding out on my first ever NESMaker game: "Spacepunk'd"
Here's a few screenshots so far:
Spacepunk'd is a basic 2.5D Run & Gun Shmup, where you play as a lone Spacegirl who's mission is to shoot-down a gang of Spacepunks that have taken over the the city of Neokyo. Male/Female Spacepunks occupy and patrol various parts of the city including Mini-marts, Arcades and Maid Cafés. Some Spacepunks carry laser-guns and won't hesitate to shoot a stream of NES-breaking bullets at you. On certain screens, the punks have tied-up city residents that you rescue by collecting them. On some screens, there are CRT Monitors that provide information and hints. Guarding the last screen of the stage are a couple of absoloute units that take 15 hits to kill. Long story short, the objective is to kill all of the punks, rescue all the residents, get to the end of the stage and beat the boss at the end.
All of the game's background graphics and character sprites were made by yours truly. Which in all honesty I've put more effort into than the actual gameplay so far being that programming isn't my strong point. I pretty much made up everything as I went. The game's art-style was heavily inspired from anime (specifically anime by Studio Trigger) and Ken Sugimori's art in the original Pokemon games for Game Boy. Gameplay wise, I was attempting to recreate something along the lines of Sega's arcade version of Michael Jackson's Moonwalker. Another huge influence was actually going to Japan for a holiday last year and visiting cities in Tokyo like Shinjuku and Akihabara.
I'm nearing completion (about 85%) However, there are many things I want to fix before I think about uploading this into the Byte-Off Competition, and hopefully with some help I can achieve that.
- Screen-triggers need to be implemented so that once Spacepunks are killed, they won't return once you left the screen and come back. Same goes for the health hearts and the residents.
- The health-heart powerups don't seem to be working properly as once collected they don't appear to increase your health.
- Finalise the animations on the mini-boss at the end of the stage and figure out how to trigger Wingame-screen once he's been killed.
- Add a small soundtrack if I have enough time (to replace the placeholder music & sfx which are just the standard nesmaker demo ones)
- Create some supporting art (mostly a cover image, not too sure about a manual but I'll make a "quick-start guide")
Here's a W.I.P ROM if anyone is interested
https://drive.google.com/file/d/1TJkKKYmnxuj2aMC99pryhDkRPdIYtmq5/view?usp=sharing
Feedback, suggestions and assistance is very much welcome as always, I hope you enjoy this W.I.P even tho it's a buggy and unstable mess. Hopefully within the remaining 7 days I can finish this up for everyone's enjoyment and for the Competition! Thank you all!
Here's a few screenshots so far:
Spacepunk'd is a basic 2.5D Run & Gun Shmup, where you play as a lone Spacegirl who's mission is to shoot-down a gang of Spacepunks that have taken over the the city of Neokyo. Male/Female Spacepunks occupy and patrol various parts of the city including Mini-marts, Arcades and Maid Cafés. Some Spacepunks carry laser-guns and won't hesitate to shoot a stream of NES-breaking bullets at you. On certain screens, the punks have tied-up city residents that you rescue by collecting them. On some screens, there are CRT Monitors that provide information and hints. Guarding the last screen of the stage are a couple of absoloute units that take 15 hits to kill. Long story short, the objective is to kill all of the punks, rescue all the residents, get to the end of the stage and beat the boss at the end.
All of the game's background graphics and character sprites were made by yours truly. Which in all honesty I've put more effort into than the actual gameplay so far being that programming isn't my strong point. I pretty much made up everything as I went. The game's art-style was heavily inspired from anime (specifically anime by Studio Trigger) and Ken Sugimori's art in the original Pokemon games for Game Boy. Gameplay wise, I was attempting to recreate something along the lines of Sega's arcade version of Michael Jackson's Moonwalker. Another huge influence was actually going to Japan for a holiday last year and visiting cities in Tokyo like Shinjuku and Akihabara.
I'm nearing completion (about 85%) However, there are many things I want to fix before I think about uploading this into the Byte-Off Competition, and hopefully with some help I can achieve that.
- Screen-triggers need to be implemented so that once Spacepunks are killed, they won't return once you left the screen and come back. Same goes for the health hearts and the residents.
- The health-heart powerups don't seem to be working properly as once collected they don't appear to increase your health.
- Finalise the animations on the mini-boss at the end of the stage and figure out how to trigger Wingame-screen once he's been killed.
- Add a small soundtrack if I have enough time (to replace the placeholder music & sfx which are just the standard nesmaker demo ones)
- Create some supporting art (mostly a cover image, not too sure about a manual but I'll make a "quick-start guide")
Here's a W.I.P ROM if anyone is interested
https://drive.google.com/file/d/1TJkKKYmnxuj2aMC99pryhDkRPdIYtmq5/view?usp=sharing
Feedback, suggestions and assistance is very much welcome as always, I hope you enjoy this W.I.P even tho it's a buggy and unstable mess. Hopefully within the remaining 7 days I can finish this up for everyone's enjoyment and for the Competition! Thank you all!