SciNEStist
Member
Squirrel Chaser
EDIT 3: DOWNLOAD THE BETA HERE!!!
EDIT 2: early demo here
EDIT: heres a youtube video:
View: https://www.youtube.com/watch?v=Nc-Xr3hoB4o
This is a game I've been at work on where you play a dog. Roam around your home and neighborhood chasing squirrels and do other dog stuff.
It is based on the adventure module with several modifications to the scripting that I hope will make the game stand out.
features:
-8 directional movement/attacking
-enemies run away when hit
-Charge up projectile system - hold down a button to growl and charge up your bark. When you release the button, a bark in the form of a soundwave projectile is launched. the longer you charge up/growl, the further the bark goes!
-diverse enemies with unique behaviour (not just squirrels, but skunks, cats, porcupines, and some other surprises / bosses
-large map that includes a park, streets, houses, and others
I'm currently focusing on getting the core gameplay to be fun and reliable while making a large and varied map to roam around in. Once that is done, Goals and missions will be added that unlock areas and give a narrative.
I'm still learning more about 6502 assembly and getting better as I go thanks in a large part to this forum. I hope to eventually be able to help others just as much.
title screen, like most of the art, is in progress and sort of a placeholder for now.
skunks shoot deadly gas clouds, while squirrels just dart around.
growl animation. growling gets faster the longer you hold down fire.
EDIT 3: DOWNLOAD THE BETA HERE!!!
EDIT 2: early demo here
EDIT: heres a youtube video:
This is a game I've been at work on where you play a dog. Roam around your home and neighborhood chasing squirrels and do other dog stuff.
It is based on the adventure module with several modifications to the scripting that I hope will make the game stand out.
features:
-8 directional movement/attacking
-enemies run away when hit
-Charge up projectile system - hold down a button to growl and charge up your bark. When you release the button, a bark in the form of a soundwave projectile is launched. the longer you charge up/growl, the further the bark goes!
-diverse enemies with unique behaviour (not just squirrels, but skunks, cats, porcupines, and some other surprises / bosses
-large map that includes a park, streets, houses, and others
I'm currently focusing on getting the core gameplay to be fun and reliable while making a large and varied map to roam around in. Once that is done, Goals and missions will be added that unlock areas and give a narrative.
I'm still learning more about 6502 assembly and getting better as I go thanks in a large part to this forum. I hope to eventually be able to help others just as much.

title screen, like most of the art, is in progress and sort of a placeholder for now.

skunks shoot deadly gas clouds, while squirrels just dart around.

growl animation. growling gets faster the longer you hold down fire.
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