kastar
New member
Hi all,
Looking for clarification on two major items if anyone's solved either/both of them:
- What are the definitive, if any, variables and flags to check to know whether a textbox is on the screen currently? From what I can tell it's spread across a few variables: textQueued, updateScreenData, and gameStatusByte as well as some more localized variables used in doDrawText that seems to be transient.
- All variables needed to fully reset textbox state. The EraseBox macro seems to be leaving some residual states that last until I draw and complete a second textbox.
Appreciate any help!
Looking for clarification on two major items if anyone's solved either/both of them:
- What are the definitive, if any, variables and flags to check to know whether a textbox is on the screen currently? From what I can tell it's spread across a few variables: textQueued, updateScreenData, and gameStatusByte as well as some more localized variables used in doDrawText that seems to be transient.
- All variables needed to fully reset textbox state. The EraseBox macro seems to be leaving some residual states that last until I draw and complete a second textbox.
Appreciate any help!