I know what you mean, thank you for the visual. I'm finding it quite challenging myself. I'll keep working on it though!Almost! Better than it was! Moves up, down, left, right, and diagonal which is great.. but doesn't move every single angle on diagonal like original code. Thanks so much for putting so much effort into it though. Is there a way to get it to move all angles instead of simple angles?
Appreciate it! Turns out everything I think is simple to do.. turns out to be a hiccup like thisI know what you mean, thank you for the visual. I'm finding it quite challenging myself. I'll keep working on it though!
Which base module are you using? The modules do different things with aimed (MoveTowardsPlayer) physics. I'm getting lots of help and instruction on the matter on Discord now.Oh they will change in mid flight but I don’t want them to. It’s a knife being thrown and I only want it going one direction if possible.
you never posted the imageHow's this look? It's using a modified physics script with your original AI script. The projectiles in this video can go even faster, the max speed slider is at 129 here.